Add MathUtils.damp() for framerate independent lerping #21102
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Related issue: -
Description
Another useful function is the damp function, which lets you interpolate in a spring-like manner, while being framerate independent.
The implementation comes from this article: Frame rate independent damping using lerp, where basically the author finds a better way of doing
lerp(x, y, value * dt)
.Unity also has this function nowadays, it's called SmoothDamp, however its implementation is a bit more complex.